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Thursday 22 October 2015

Veydreth Unboxing

Well this is long overdue, but with work, moving, putting together the Podcast and general gaming, I have neglected these somewhat. I'll try to address this over the next couple of weeks.

So the first of these will be the Veydreth, and we'll start with the Patrol fleet



No surprises here - the usual sleeved box with full colour photography plus schematics and fluff


Inside we get the usual Spartan bubble bags protecting the resin, counters, bases and TACs




The most obvious ship in the box is, perhaps unsurprisingly, the Predator battleship - mostly because the thing is mammoth! It's a huge slab of resin that could almost be used as a physical weapon to beat someone with! That doesn't stop it from carrying the usual level of detail that Spartan consistently put into their models.


The model does require some minimal assembly as the engines are separate pieces, plus it requires the flight stand peg adaptor fitting into the base.


The other capital ships in the Patrol fleet box are a bit of a break from the norm, but similar to the Ba'kash box, in that they are the Destroyers. These are probably the biggest departure from their first metal iterations, and have a much larger, beefed up but also slightly generic look to them - they could easily be Terran ships. Now, fluff-wise, the Veydreth have been getting tech from Hawker Industries for a while, but I'd still have preferred to see something a little different here.


Last in the box are the Corvettes, which are both really nice stat-wise, and really nice models - being sufficiently unique and interesting to really set them apart. The downside is that they sort of highlight the blandness of the Destroyers somewhat.


Next up is the Cruiser box


As always, we have the overhead view, fluff and contents on the reverse of the glossy sleeve


Whilst not as full as the Patrol Fleet box, the one thing that stands out when you open the box here are the number of components you are getting!



The cruisers each have 9 parts - a central hull, flight peg adaptor, nose, three engine and three "spikes". Four of these pieces per cruiser have alternatives - the three engine and nose pieces. This allows you to build both regular and assault versions of the ships.



Here's the common hull section, showing the detail and triangular cross-section geometry.



The last of the Veydreth boxes today are the Gunships


Each ship has almost as many components as the cruisers - eight in all this time, but there are no options and the hull section is dominant - the add-ons being very much just that.




The hull is a great casting, complex and detailed but still holding a general design feel very similar to that of the original hybrid resin and metal castings (which looked like one of these after a starvation diet!)




While I said there was no option in the gunships, as the engine drop-ons are hexagonal in outline you can actually put these on in different orientations, which gives a nod back to the V1 designs where the engines could be put in different positions as though they were vectoring in flight.

Overall the Veydreth releases are really good - in particular the Battleship and Cruisers stand out, and the little Corvettes are gorgeous. They are a brutal force to face, and they look appropriately imposing when on the table.

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